Nano War

by Benoit Freslon / Chugulu Games
TexturePacker ShowRoom Nano War TexturePacker ShowRoom Nano War TexturePacker ShowRoom Nano War TexturePacker ShowRoom Nano War TexturePacker ShowRoom Nano War


Created by Benoit Freslon and released as a Flash game on the Web in 2008, this game was a major and respected success with the Indie sector, notching up tens of millions of gameplays on Kongregate and the Disney sites.

In Nano War, you must save a human body from viruses that have infected its cells. To do so you have to send your cells into battle to beat enemy cells, whilst setting up and maintaining your own defense.

Now with a deeper gameplay, more colorful design and highly intuitive tactile ergonomics, Nano War remains very simple to learn yet requires a real development of skill and strategy for later levels in the game.

The game offers four trails - the 4 main zones of the human body split over 40 levels. The first 10 levels are free to play, the rest unlocked by in-app purchase. At the end of each level the playter must beat a Boss …no mean feat.

The Battle mode allows you to play and unlock personalisable battles in-app and an online multiplayer mode is in development and will be released for free in the coming months.

Since 2008 billions upon billions of cells have been saved, making Nano War a Top 10 ranking game on Kongregate as well as Game of the Week on The game collected 3 Awards (SACD Award 2008, Florilège du Web Flash Festival 2008, Winner of WhoseGame) was soundly praised by who stated: “ of most addictive little flash games you’ll ever find.”

How did TexturePacker help you with your development?

I used TexturePacker to:

  • Compress all textures
  • Use vector graphics
  • Convert Flash animations to spritesheet textures.

What are your favorite TexturePacker features?

  • pvr.ccz compression
  • Include swf animations
  • export ipadhd/hd/sd in one click

Any tips and tricks you want to share with the community?

I also wrote a tutorial about thow to use Flash animations with cocos2D and TexturePacker:

Legal notice: The content on this page was submitted by Benoit Freslon - who is responsible for the text, images and links.