New Sokoban

by Indie Dev Stories
TexturePacker ShowRoom New Sokoban TexturePacker ShowRoom New Sokoban TexturePacker ShowRoom New Sokoban TexturePacker ShowRoom New Sokoban


New Sokoban is a puzzle solving game that challenges you with a renewed version of classic sokoban logic game. What about sliding the boxes while swiping onto your device screen? What if sokoban world got new rules and laws? New Sokoban offers to you a completely new gameplay that makes solving puzzles a peaceful and brain breaker experience. Are you ready?

  • Completely renewed sokoban puzzle mechanic
  • 50 challenging puzzles and many more to come
  • Tons of ways to solve each puzzle, but only one optimal solution for each one
  • 150 stars to collect
  • Game Center support for leaderboards and achievements
  • Hidden rewards to be discovered
  • Easy to get, hard to put down
  • Relaxing atmosphere
  • Rapid app switching support

Carefully handcrafted by Toni Sala Follow me on Twitter: @tonisalae

How did TexturePacker help you with your development?

TexturePacker not only helped me to manage efficiently textures in New Sokoban, but it also improved the way I fed Tiled and improved the overall pipeline to create new puzzles for New Sokoban. In this blog post I describe the way I used TexturePacker:

And here you have a video illustrating the puzzle creation process in Tiled using the sprite sheets created with TexturePacker:

What are your favorite TexturePacker features?

Well, I love TexturePacker in general :) But having the option to export to cocos2d format is great. I also love all the optimization features such as: trimming, NPOT, rotation, image format, PNG optimization level, etc.

Any tips and tricks you want to share with the community?

Just a little tip: there is one indirect benefit when using sprite sheets and Xcode: you will not need to add to your Xcode project every single asset you need for your game. Just add it to the sprite sheet and re-publish. The assets will be immediately available in your game! Great way to improve the assets pipeline for your games! ;)

Legal notice: The content on this page was submitted by Toni Sala - who is responsible for the text, images and links.