Support & FAQ for the Unity
TexturePacker Importer Plugin

TexturePacker support and questions

FAQ

Are you having problems with TexturePacker, our free TexturePacker Importer Plugin or SpriteIlluminator? Don't worry - I am here to help. If you can't find the answer in the FAQs, you can contact me at the bottom of the page. You may also check the changelog for new features and bugfixes.

TexturePacker Importer Plugin

Is the plugin free?
Yes. We don't charge money for the plugin and we never will. But you need a valid TexturePacker license to create the sprite sheets.
Does the plugin work with iPhone/Android/Wii/...?
Yes. The plugin code extends Unity's Editor, it is not deployed on the target devices.
How does the plugin improve the performance of my game?
TexturePacker creates optimized sprite meshes. The meshes have less overdraw and fewer vertices. This reduces GPU and CPU usage.
Can I get the source code?
Usually not. We make exceptions in very rare cases.

Still need help?

Please click on the button below to submit a help request: