Can you please implement mipmap support?

We don’t recommend using mipmaps with sprite sheets, as they can cause several issues:

  • Sprites may become blurry at lower resolutions due to lack of pixel alignment.
  • Colors from neighboring sprites can bleed into each other if padding is insufficient.

A better approach is to scale your sprites before packing them. You can use scaling variants in TexturePacker to generate optimized sheets for different resolutions.