Can you please implement mipmap support?
We don’t recommend using mipmaps with sprite sheets, as they can cause several issues:
- Sprites may become blurry at lower resolutions due to lack of pixel alignment.
- Colors from neighboring sprites can bleed into each other if padding is insufficient.
A better approach is to scale your sprites before packing them. You can use scaling variants in TexturePacker to generate optimized sheets for different resolutions.