Why do I have to link textures manually?
TexturePacker3D tries to locate textures in the .fbx
file in the following ways:
- It tries to locate the file in the original position in the
.fbx
file. This is usually an absolute path, which might not be available on your computer depending on the source of the model file. - It searches all folders in the same directory as the
.fbx
file. - It searches all folders that contain tex or material one directory level above the
.fbx
file. Textures must have the same file type — it does not search forwall.jpg
if awall.png
is referenced in the model. - You have to link the textures manually if the conditions above are not met.