Why do I have to link textures manually?
TexturePacker3D tries to locate textures in the .fbx file in the following ways:
- It tries to locate the file in the original position in the
.fbxfile. This is usually an absolute path, which might not be available on your computer depending on the source of the model file. - It searches all folders in the same directory as the
.fbxfile. - It searches all folders that contain tex or material one directory level above the
.fbxfile. Textures must have the same file type — it does not search forwall.jpgif awall.pngis referenced in the model. - You have to link the textures manually if the conditions above are not met.