Why do I have to link textures manually?

TexturePacker3D tries to locate textures in the .fbx file in the following ways:

  • It tries to locate the file in the original position in the .fbx file. This is usually an absolute path, which might not be available on your computer depending on the source of the model file.
  • It searches all folders in the same directory as the .fbx file.
  • It searches all folders that contain tex or material one directory level above the .fbx file. Textures must have the same file type — it does not search for wall.jpg if a wall.png is referenced in the model.
  • You have to link the textures manually if the conditions above are not met.