We currently have these 10 tutorials for Cocos2d-x and TexturePacker.
Tutorials for other frameworks are available from the tutorials list.
Tutorial: Learn how to use normal mapped sprites to create stunning 2d light effects with Axmol Game Engine. Full source code included.
Learn how to use 2d game physics in your Axmol Game. Create physics shapes, use sprites with physics enabled. Collision detection. Source code included.
Learn how to use sprite sheets and animations in cocos2d-x V4, design for different devices and screen sizes and optimize your game.
Learn how to use sprite sheets and animations in Axmol Game Engine, design for different devices and screen sizes and optimize your game.
Learn how to use sprite sheets and animations in cocos2d-x, design for different devices and screen sizes and optimize your game.
Learn how to fix wobbling, shaking or jittering sprites when using TexturePacker with Cocos2D-x by increasing the shader precision.
Learn how to create collision shapes for your physics enabled cocos2d-x game.
Are you experiencing low FPS in your cocos2d-x game? Optimize your sprite sheets to get the best performance for the players!
This tutorial shows how to create collision shapes for Cocos2d V3 using PhysicsEditor
Tutorial: Create amazing 2d light effects for your Cocos2d-X game using normal mapped sprites.
How to use Content Protection feature in TexturePacker to protect your assets
Tutorials about sprite sheets and game optimization:
Optimize your PNG files with TexturePacker. Reduce file size and improve performance. Learn how to adjust settings for lossless and lossy optimization.
This tutorial explains the most used sprite sheet types and how you can easily create a sprite sheet from a single of images. Links to free software included.
Tutorial: Create sprite sheets for your normal mapped sprites.