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Knowledge base

Game Engines

  • cocos2d-x plist file format
  • Is cocos2d-x dead?
  • What is Axmol Engine?

Automation

  • How to create Sprite Sheets from multiple Folders
  • Batch optimizing images for web and games on Windows
  • Batch converting images to pvr or pvr.ccz

General

  • How do you use a sprite packer?
  • What is a sprite?
  • What is TexturePacker?

Licensing

  • Single User Licenses

Development Tips

  • Detect missing translation keys during compile time (Typescript)
  • TexturePacker & PhysicsEditor Template Language

i18n Frameworks

  • What is $t() in Vue?

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TexturePacker

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TexturePacker3D

  • Features
  • Documentation
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SpriteIlluminator

  • Features
  • Tutorials
  • Documentation
  • Support

PhysicsEditor

  • Features
  • Tutorials
  • Documentation
  • Support

BabelEdit

  • Features
  • Tutorials
  • Documentation
  • Support

Licensing

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