Effects the fastest way to create normal maps. Use these algorithmic tools to change the normal map based on your sprite's color or transparency.
They also work great in combination with the Selection tools which restrict the effect's area.
Bevel uses the sprite's transparency, or a selection to raise or lower an area of the sprite.
Add volume inside a sprite and / or make structure stand out.
This effect works on luminosity differences in the sprite's texture. Different brightness levels are considered to have different heights.
Can also be used on a selection.
Select multiple sprites from the sprite list to work apply the effect to all of them.
This is an example of the effect applied to a brick texture: