Supported operating systems

TexturePacker is a GUI and command line tool to create sprite sheets or sprite atlases. Without specifying any additional options TexturePacker already creates very good results, but you also have many options available to adjust things to your needs.

Supported operating systems:

MacOS 10.10 and above.
Windows 7, 8, 8.1 and 10, 32bit and 64bit
Linux (Ubuntu)
Ubuntu 16.04 and above.


You can test all features of the Pro version for 7 days. This license mode is chosen automatically for new installations.

If your trial period has already expired, please choose Essential or Pro.

You can always access the license screen by choosing Enter license key from the menu.

Please have a look at the TexturePacker licenses comparison page for a detailed overview on all features available in Essential or Pro version.

TexturePacker Pro

Advanced features of TexturePacker require a license. You can purchase licenses directoy from our Store.

A license contains all updates and upgrades released within the license period (1 year, 2 years, lifetime) no matter if they are major or minor versions.

TexturePacker Essential

TexturePacker has a free mode called TexturePacker Essential. In this mode only basic sprite sheet functions are available.

If you use Pro features in this mode, you will get a warning before publishing and some of your sprites will turn red in the output.

Installation of the command line tool

You can install TexturePacker's command line client if you want. This allows you to perform powerful batch operations and even integrate TexturePacker into your build pipeline.

No harm is done if you skip this step during the initial setup. You can always select Install command line tool from the menu later.

TexturePacker FlashUnpacker

TexturePacker automatically calls the FlashUnpacker Addon when you add flash animations or sprites to TexturePacker. You only need to install it when you want to import flash animations into TexturePacker.

For more information and to download FlashUnpacker see the TexturePacker FlashUnpacker page