TexturePacker is a GUI and command line tool to create sprite sheets or sprite atlases. Without specifying any additional options TexturePacker already creates very good results, but you also have many options available to adjust things to your needs.
- macOS 10.14 and newer, including macOS 14 (Intel and Apple Silicon)
- Windows 10 and Windows 11
- Ubuntu 20 and newer
If you're using an older operating system and experiencing issues with the latest version of TexturePacker, you can download and use an older version that is compatible with your OS.
Download the installer
.msi file and double click it for installation.
.dmg file and open it from your download folder.
Drag & drop the TexturePacker.app onto your Application folder.
This installation works for distros using the apt packet manager.
Start by downloading TexturePacker 7.1.0.
Open the downloads folder and click the TexturePacker-x.y.z.deb to install it using the software installer.
You can also use the command line:
sudo apt install ./TexturePacker-7.0.3.deb
We are very sorry that we can't support all possible Linux distros. We simply don't have the resources to build and test TexturePacker on all of them.
In case you are not using a distro that supports .deb files, you can manually install TexturePacker in the following way:
tar to extract the file contents:
ar x TexturePacker-7.0.3.deb tar xvf data.tar.xz
You can now copy the contents of the usr folder to /usr
Or you keep them in a directory and add the path usr/bin/ to your
PATH environment variable.
You can also use TexturePacker inside a Docker container, but this requires a special type of license, and you won't have access to the UI.
You can test all features of TexturePacker for 7 days. This trial mode is available for new installations.
If your trial period is over, you can still use TexturePacker in Essential mode or buy a license for the full version.
Please have a look at the TexturePacker licenses comparison page for a detailed overview of all features available in the Essential vs. full version.
TexturePacker has a free mode called TexturePacker Essential. In this mode, only basic sprite sheet functions are available.
If you use advanced features in this mode, you will get a warning before publishing and some of your sprites will turn red in the output.
Advanced features of TexturePacker require a license. You can purchase licenses directly from our Store.
With a license, you can use the latest TexturePacker release, and you can also download and use any future version released within a specific timeframe (1 year or lifetime, depending on the license type).
TexturePacker can also be used as command line client. This allows you to perform powerful batch operations and even integrate TexturePacker into your build pipeline.
Use the menu entry Install command line tool to add TexturePacker's command line executable to your search path.
TexturePacker's FlashUnpacker was an add-on for TexturePacker to extract animation sequences as sprites and pack them into a sprite sheet.
As Adobe ended support for Flash Player in 2020 we've removed this feature from TexturePacker in 2021. If you still need to import sprites from Adobe flash files (.swf), please use TexturePacker 5.5.0 or older.