CodeAndWeb's GameDev Blog page 7/12
Reducing artifacts on rotated sprites
2015-09-16
texturepacker tutorial
Get rid of those ugly edge artifacts!
I prefer smooth edges instead over jagged outlines.
TexturePacker 4's upcoming feature trim margin gives you full control over sprite's transparency when using trim & crop. It also replaces inner padding.
Learn how to take advantage of this new feature to improve your game's quality.
Continue reading...Using PhysicsEditor with Cocos2D
2015-07-15
physicseditor tutorial cocos2d
This tutorial explains how you can use PhysicsEditor with version 3 of Cocos2D, which has integrated Chipmunk2D as physics engine.
- Create physics shapes for your sprites
- Setup your Cocos2D application
- Add collision shapes to your sprites
Exporter included for download
Continue reading...SpriteKit dynamic light tutorial
2015-05-19
spriteilluminator spritekit tutorial
What you are going to learn:
- Create your normal maps using SpriteIlluminator
- Create a side-scrolling scene with parallax scrolling
- Create a normal mapped sprite
- Add light effects to the game scene
cocos2d-x dynamic light tutorial
2015-05-12
spriteilluminator texturepacker cocos2d-x tutorial
What you are going to learn:
- Create your normal maps + sprite sheets using SpriteIlluminator and TexturePacker.
- Load animation frames from a sprite sheet
- Load a normal map sprite sheet and add a light effect to your animation
SpriteIlluminator: Normal map painting
2015-05-11
spriteilluminator tutorial
What you are going to learn:
- A quick way to generate normal maps
- Enhancing the generated normal map by applying structure
2d dynamic lighting tutorial for Unity
2015-05-04
texturepacker spriteilluminator unity tutorial
What you are going to learn:
- Creating normal mapped sprites with SpriteIlluminator
- Packing sprite sheets and normal maps with TexturePacker
- Importing normal mapped sprites into Unity