CodeAndWeb's GameDev Blog page 3/12

Tutorial: Using sprite sheet animations in cocos2d-x V3

2015-12-15 Andreas Löw Get Sourcecode from GitHub

In this tutorial you are going to learn:

  • Why you should use sprite sheets
  • Designing and running your game on different devices and screen sizes
  • Creating optimized sprite sheets
  • Creating animations
  • Playing character animations

Tutorial: Using sprite sheets in MelonJS

2015-11-08 Andreas Löw Get Sourcecode from GitHub

In this tutorial you are going to learn:

  • Why you should use a sprite sheet in your MelonJS game
  • Using TexturePacker to create a sprite sheet
  • Optimizing the sprite sheet for size faster downloads
  • Adding a static background
  • Creating an animation

Tutorial: Creating a game with Phaser and P2 Physics

2015-10-07 Josh Morony & Andreas Löw Get Sourcecode from GitHub

This tutorial explains how to create a small physics enabled game with Phaser

  • Creating physics collision shapes
  • Working with collision groups
  • Starting the physics simulation
  • The difference between Arcade and P2 physics

Performance optimization for cocos2d-x using polygon sprite meshes

2015-10-01 Andreas Löw

Learn how to increase the performance of your cocos2d-x game.

Optimizing sprite meshes for Unity

2015-09-21 Andreas Löw

Polygon mesh sprites are a way to improve rendering performance and increase your frame rate.

TexturePacker 4 not only creates optimized sprite meshes but also packs them tightly into a sprite sheet.

You'll learn how you can enable polygon packing and make use of it in your Uniy project.