CodeAndWeb's Dev Blog

Read our blog with the latest tutorials about game and web development, product updates and more.

How to translate Angular apps: @angular/localize and xlf
How to translate Angular apps: @angular/localize and xlf

Free tutorial: Learn how to use @angular/localize to translate your Angular app with xliff (xlf) files. Covers ICU syntax. Example source code included.

How to translate your Flutter app (using intl 0.13.1)
How to translate your Flutter app (using intl 0.13.1)

Free tutorial: Learn how to translate your Flutter app and comfortably work with Application Resource Bundle (.arb) files. Old version.

How to translate Angular 9 apps: @angular/localize and xlf
How to translate Angular 9 apps: @angular/localize and xlf

Free tutorial: Learn how to use @angular/localize to translate your Angular 9 app with xliff (xlf) files. Covers ICU syntax. Example source code included.

How to create sprite sheets & animations for PixiJS 5
How to create sprite sheets & animations for PixiJS 5

Free tutorial: Create optimized animations & sprite sheets for PixiJS 5.x, speed up startup of your app, reduce download size. Full demo source code included.

Tutorial: Translation with gettext + PHP
Tutorial: Translation with gettext + PHP

Free tutorial: How to translate your PHP application with gettext.

How to translate your Vue.js (v2) application with vue-i18n
How to translate your Vue.js (v2) application with vue-i18n

Free tutorial: Translate your Vue.js (Version 2) application with vue-i18n. Learn how to organise your translations in .vue or .json files.

How to translate your Angular 7 app with ngx-translate
How to translate your Angular 7 app with ngx-translate

Free tutorial: Set up Angular 7 with ngx-translate, extract translations from code, switch translations at runtime, edit translation files.

How to create sprite sheets & animations for PixiJS 4
How to create sprite sheets & animations for PixiJS 4

Free tutorial: Create optimized animations & sprite sheets for PixiJS 4, speed up startup of your app, reduce download size. Full demo source code included.

How to create physics shapes for Phaser 3 and Matter JS
How to create physics shapes for Phaser 3 and Matter JS

Tutorial: Create a demo with Phaser 3 and the MatterJS physics engine. Learn how to create collision polygons from complex shapes. Free source code included.

Laravel translation tutorial: How to translate your web app
Laravel translation tutorial: How to translate your web app

Translation tutorial with a complete example. Covers: translation files, displaying translated texts with __() , blade templates, localized routes

How to translate your Angular 6 app with ngx-translate
How to translate your Angular 6 app with ngx-translate

You learn: How to set up ngx-translate, automatically keep your translation files up to date with ngx-translate-extract and edit multiple JSON files at once.

How to use physics with cocos2d-x
How to use physics with cocos2d-x

Learn how to create collision shapes for your physics enabled cocos2d-x game.

Tutorial: Creating a game with Phaser and P2 Physics
Tutorial: Creating a game with Phaser and P2 Physics

Learn how to create a physics enabled game using Phaser and P2 Physics Engine.

Cocos2d-x performance optimization with polygon sprites
Cocos2d-x performance optimization with polygon sprites

Are you experiencing low FPS in your Cocos2d-x / Axmol game? Optimize your sprite sheets to get the best performance for the players!

SpriteKit dynamic light tutorial
SpriteKit dynamic light tutorial

Tutorial: Learn how to create a game scene with dynamic light and animations

cocos2d-x dynamic light tutorial
cocos2d-x dynamic light tutorial

Tutorial: Create amazing 2d light effects for your Cocos2d-X game using normal mapped sprites.

SpriteIlluminator: Normal map painting
SpriteIlluminator: Normal map painting

Enhance your generated normal maps with the new structure tool

2d dynamic lighting tutorial for Unity
2d dynamic lighting tutorial for Unity

Tutorial: Create amazing 2d lighting effects for your unity game using normal mapped sprites.