CodeAndWeb's GameDev Blog page 6/12

Creating spritesheets for Phaser with TexturePacker

2014-12-17 Andreas Loew Get Sourcecode from GitHub

Learn how to use SpriteSheets with Phaser:

  • Creating sprite sheets with TexturePacker
  • Loading sprite sheets in Phaser
  • Optimizing start up time and reducing download size
  • Using static sprites in Phaser
  • Playing animations from the sprite sheet

This blog post contains full source code available on GitHub.

CSS animation examples with TexturePacker

2014-11-05 Kerstin Mueller

What you are going to learn:

  • Creating a css sprite sheet
  • Creating hover animations
  • Playing animations from css

Animation made easy in MonoGame with TexturePacker

2014-08-08 Randolph Burt Get Sourcecode from GitHub

Learn how to use sprite sheet animations in MonoGame:

  • Creating sprite sheets with TexturePacker
  • Using Monogame Spritesheet loader
  • Windows Store Example with Visual Studio
  • iPad Example with Xamarin Studio
  • Create a complete demo scene with animations

Full source code available on GitHub.

Optimizing sprite sheets for Unity

2014-03-28 Joachim Grill & Andreas Loew

This tutorial describes how you can use TexturePacker to create sprite sheets for Unity's 2D extension.

  • Prepare your Unity project to read TexturePacker sprite sheets
  • Create your sprite sheet and load it into Unity
  • Handling deleted sprites in Unity
  • Simplify your sprites workflow in Unity

Getting started with Starling A Flash game development framework

2014-01-13 Francesco Maisto Get Sourcecode from GitHub

Learn how to create a sprite sheet in TexturePacker and use it in a simple Starling application.

  • Setting up a Starling project
  • Use TexturePacker for your sprite sheet
  • Include the sprite sheet in your project

Full source code is available on GitHub