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CodeAndWeb's GameDev Blog page 6/16

How to translate your Angular 6 app with ngx-translate

2017-12-13 Andreas Löw

In this tutorial you are going to learn:

  • How to set up ngx-translate
  • How to update your translation files with ngx-translate-extract
  • How to edit and maintain multiple JSON files
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How to use physics with cocos2d-x

2017-04-20 Andreas Löw

In this tutorial you are going to learn:

  • How physics enabled games work in cocos2d-x
  • How to create physics collision shapes for cocos2d-x
  • How to load the shapes in your game
  • How to set up a simple scene with dropping objects
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How to create Responsive Retina CSS sprites

2016-11-08 Andreas Löw

Learn how to create css sprites:

  • Simple workflow
  • Minified images using pngquant algorithm
  • Serve high quality images for Retina / HighDPI devices
  • Responsive
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SpriteKit TextureAtlases with Swift 3

2016-11-01 Joachim Grill

Learn how to use SpriteSheets with SpriteKit:

  • Creating sprite sheets with TexturePacker
  • Loading sprite sheets
  • Using header files to enable compile time checks
  • Play animations with a single line of code

This blog post contains full source code available on GitHub.

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How to create a sprite sheet

2016-05-10 Andreas Loew

How to create a sprite sheet

  • Sprite sheet formats
  • Simple sprite sheet workflow
  • Previewing animations
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