CodeAndWeb's GameDev Blog page 4/15

20175 sprites from @KenneyNL in one sprite sheet

2018-02-28 Andreas Löw

I was curious... how does a sprite sheet look like if you pack 20175 sprites from Kenney.nl into one big sprite sheet....

This is just a fun project... Spoiler: you can't use it in a game. Its too big!

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How to translate your React app with react-intl

2018-02-16 Joachim Grill

Localize your React app using react-intl. Learn more about:

  • Internationalization of your app by integrating react-intl
  • Extract message IDs with babel-plugin-react-intl
  • Create and maintain translation files using BabelEdit
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How to create physics shapes for Panda2 and P2 physics

2018-02-14 Andreas Löw

In this tutorial you are going to learn

  • How to set up Panda 2 with Physics (P2 engine)
  • How to create basic physical shapes (circles, rectangles)
  • How to create complex physical shapes (polygon based)
  • How to use PhsicsSprite for a simple integration of physics
  • How to create your own classes which give you even more control over the physics simulation
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Panda2 sprite sheet animations tutorial

2018-02-12 Andreas Löw

Basic game scene tutorial for Panda2

  • Pack an animation into a sprite sheet
  • Optimize the sprite sheet for performance and download speed
  • Edit pivot points using TexturePacker's pivot point editor
  • Build a basic game scene with a walking character
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BabelEdit Release 0.9.2

2018-02-08 Andreas Löw

We've just released a new update for BabelEdit. This one comes with some small but nice new features and improvements:

  • Snippets for ngx-translate
  • Quick selection of translations
  • Highlight of the current translation editor
  • Improved navigation with tab
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