CodeAndWeb's GameDev Blog page 4/12
How to create sprite sheets for Phaser 3 with TexturePacker
2018-03-01
texturepacker phaser tutorial
Content of the tutorial:
- Creating sprite sheets with TexturePacker
- Loading sprite sheets in Phaser
- Setting pivot points with TexturePacker
- Playing animations from the sprite sheet
- Optimizing start up time and reducing download size
- Complete code is on GitHub
How to create light effects in Phaser 3
2018-03-01
texturepacker spriteilluminator phaser tutorial
Content of the tutorial:
- Load normal maps in Phaser
- Create movable light
- Use normal mapped sprites
- Use animated normal mapped sprites
20175 sprites from @KenneyNL in one sprite sheet
2018-02-28
texturepacker
I was curious... how does a sprite sheet look like if you pack 20175 sprites from Kenney.nl into one big sprite sheet....
This is just a fun project... Spoiler: you can't use it in a game. Its too big!
Continue reading...How to translate your React app with react-intl + Example
2018-02-16
babeledit tutorial react-intl react
Localize your React app using react-intl. Learn more about:
- Internationalization of your app by integrating react-intl
- Extract message IDs with babel-plugin-react-intl
- Create and maintain translation files using BabelEdit
How to create physics shapes for Panda2 and P2 physics
2018-02-14
physicseditor tutorial panda
In this tutorial you are going to learn
- How to set up Panda 2 with Physics (P2 engine)
- How to create basic physical shapes (circles, rectangles)
- How to create complex physical shapes (polygon based)
- How to use
PhsicsSprite
for a simple integration of physics - How to create your own classes which give you even more control over the physics simulation
Panda2 sprite sheet animations tutorial
2018-02-12
texturepacker tutorial panda
Basic game scene tutorial for Panda2
- Pack an animation into a sprite sheet
- Optimize the sprite sheet for performance and download speed
- Edit pivot points using TexturePacker's pivot point editor
- Build a basic game scene with a walking character