CodeAndWeb's GameDev Blog page 2/12

SpriteKit TextureAtlases with Swift 3

2016-11-01 Joachim Grill Get Sourcecode from GitHub

Learn how to use SpriteSheets with SpriteKit:

  • Creating sprite sheets with TexturePacker
  • Loading sprite sheets
  • Using header files to enable compile time checks
  • Play animations with a single line of code

This blog post contains full source code available on GitHub.

How to create a sprite sheet

2016-05-10 Andreas Loew

How to create a sprite sheet

  • Sprite sheet formats
  • Simple sprite sheet workflow
  • Previewing animations

TexturePacker 4.2.0 Update

2016-04-27 Andreas Loew

TexturePacker 4.2.0 Release details

  • Improved UI
  • Updated hardware compression formats: PVRTCII, ETC2, DXT1/5
  • Suport for indexed pngs (PNG-8)
  • ETC1 compressed transparency
  • Better display of warnigns & errors
  • Removal of unused functions: DPI & HeuristicMask
  • Data files are now all UTF-8
  • Fixes

LibGDX Beginner Tutorial: Sprite Sheets & Physics with Box2d

2016-04-04 Travis Haynes Get Sourcecode from GitHub

Basic tutorial for libGDX users:

  • Creating a new project
  • Creating sprite sheets
  • Using sprites
  • Creating physics collision shapes
  • Editing physics parameters
  • Using physics in your game

Cocos2d/Cocos2d-x plist file format

2016-01-29 Andreas Löw

Description of the plist file format used for sprites sheets in cocos2d and cocos2d-x