CodeAndWeb's GameDev Blog page 12/14

Getting started with PhysicsEditor and Sparrow and Box2d

2012-05-07 Andreas Löw

What you are going to learn:

  • create a sprite and attach the image object
  • create a physics body object
  • attach the fixtures to the body

The complete code is available on GitHub

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Getting started with PhysicsEditor and Nape

2012-05-07 Andreas Löw

Short tutorial how to use PhysicsEditor with Nape

Full source code to this example project is available on GitHub.

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Getting started with Gideros and PhysicsEditor

2012-05-07 Andreas Löw

This example teaches you how to use PhysicsEditor with Gideros to create state of the art physics enabled games.

Full source code to this example project is available on GitHub.

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Getting started with PhysicsEditor and AndEngine

2012-05-07 Andreas Löw

This demo project contains all you need to get started to use physics shapes created with PhysicsEditor in your AndEngine project.

Full source code to this example project is available on GitHub.

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Example with CoronaSDK using PhysicsEditor & TexturePacker

2012-01-22 Andreas Löw

Small example for CoronaSDK using PhysicsEditor to create the shapes and TexturePacker for the sprite sheets.

Full source code to this example project is available on GitHub.

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