This example teaches you how to use PhysicsEditor with Gideros to create state of the art physics enabled games.
Full source code to this example project is available on GitHub.
This demo project contains all you need to get started to use physics shapes created with PhysicsEditor in your AndEngine project.
Small example for CoronaSDK using PhysicsEditor to create the shapes and TexturePacker for the sprite sheets.
I've spent several time in the last months to work together with Steffen Itterheim on adding some chapters to the update of his cocos2d book.
Learn how to create a css sprite sheet with TexturePacker and iclude it into your webpage.