CodeAndWeb's GameDev Blog page 10/12
Using JavaScript to enhance your TexturePacker output format
2012-06-05
texturepacker tutorial exporter
What you are going to learn:
- How to create a new TexturePacker template
- How the folder structure looks like
- include a javascript file to enhance the exporter
Getting started with CoronaSDK and PhysicsEditor
2012-05-24
physicseditor corona tutorial
What you are going to learn:
- create different objects
- set physics parameters
- enable fixture based collision handling
Full source code to this example project is available on GitHub
Continue reading...Getting started with TexturePacker and CoronaSDK image sheets
2012-05-09
texturepacker tutorial corona
What you are going to learn:
- Introduction of the new CoronaSDK ImageSheet API
- Using it with TexturePacker 3.0.0
Full source code to this example project is available on GitHub
Continue reading...TexturePacker with Moai example
2012-05-07
texturepacker tutorial moai
Short tutorial how to use TexturePacker with MOAI
Full source code to this example project is available on GitHub
Continue reading...Getting started with PhysicsEditor and Sparrow and Box2d
2012-05-07
physicseditor tutorial sparrow box2d
What you are going to learn:
- create a sprite and attach the image object
- create a physics body object
- attach the fixtures to the body
The complete code is available on GitHub
Continue reading...Getting started with PhysicsEditor and Nape
2012-05-07
physicseditor tutorial flash haxe nape
Short tutorial how to use PhysicsEditor with Nape
Full source code to this example project is available on GitHub.
Continue reading...