CodeAndWeb's GameDev Blog page 10/13

Designing content for the whole iOS family

2012-12-14 Andreas Löw

This is what you are going to learn:

  • difficulties with different screen resolutions
  • Features of the TexturePacker AutoSD feature
  • Using scaling variants for iOS devices
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Dynamic Content Scaling for Corona SDK

2012-09-06 Andreas Löw

Use dynamic content scaling in Corona SDK

  • How to use the new AutoSD feature
  • load the image sheets in CoronaSDK
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Using JavaScript to enhance your TexturePacker output format

2012-06-05 Andreas Löw

What you are going to learn:

  • How to create a new TexturePacker template
  • How the folder structure looks like
  • include a javascript file to enhance the exporter
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Customize PhysicsEditor Exporter

2012-05-30 Andreas Löw

What you are going to learn:

  • Anatomy of a Custom Shape Exporter
  • Add new parameters to existing exporters
  • Modify the output format
  • Create your own exporter
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Getting started with CoronaSDK and PhysicsEditor

2012-05-24 Andreas Löw

What you are going to learn:

  • create different objects
  • set physics parameters
  • enable fixture based collision handling

Full source code to this example project is available on GitHub

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