Blog posts tagged with 'cocos2d'.

Blog posts tagged with 'cocos2d'.

Cocos2d/Cocos2d-x plist file format

2016-01-29 Andreas Löw

Description of the plist file format used for sprites sheets in cocos2d and cocos2d-x

Continue reading...

Using PhysicsEditor with Cocos2D

2015-07-15 Andreas Löw

This tutorial explains how you can use PhysicsEditor with version 3 of Cocos2D, which has integrated Chipmunk2D as physics engine.

  • Create physics shapes for your sprites
  • Setup your Cocos2D application
  • Add collision shapes to your sprites

Exporter included for download

Continue reading...

Learn cocos2d Game Development with iOS 5

2011-10-31 Andreas Löw

I've spent several time in the last months to work together with Steffen Itterheim on adding some chapters to the update of his cocos2d book.

Continue reading...

Tutorial: XCode4 integration of TexturePacker for Cocos2d and Sparrow framework

2011-05-11 Andreas Löw
Integrate TexturePacker into XCode to save time and memory! Learn both ways to achieve this:
  1. create .tps files from TexturePacker and update them from the build phase
  2. simply use the commandline interface of TexturePacker
Continue reading...